Presentation/Graphics
Presentation/Graphics
This is the fourth devlog for my game Don’t make me run I’m full of chocolate. This log will have details about the UI and polish.
This week, I added a particle system chocolate and a trail to the player.
The chocolate particle system is (supposed to be) played every time the chocolate is collected. It emits a chocolate-coloured burst of particles. At this stage, it seems to play the particles on the spawn of a new chocolate, which I don’t mind. This is a happy accident that helps the player locate the next chocolate.
I have added a trail to the player. This is just a blue trail that follows the player. This just adds a bit of spice and doesn’t affect gameplay.
Feedback was generally positive. Was pointed out that the chocolate particle system needs some bug fixing.
PS. I added some of the User Interface elements, which can be seen in the GIF. I will talk more about this in the next devlog
Get Don’t make me run I’m full of chocolate - Game Concept
Don’t make me run I’m full of chocolate - Game Concept
Status | Prototype |
Author | Tarnsky |
Genre | Platformer |
More posts
- Documentation + User GuideOct 15, 2022
- Updates/planned updates based upon Testing SessionOct 09, 2022
- User Interface / PolishSep 29, 2022
- Enemies and InteractionSep 27, 2022
- Basic Level Blocking DevlogSep 22, 2022
- Player Movement DevlogSep 22, 2022
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