Player Movement Devlog
Player Movement Devlog
This is the first devlog for my game Don’t make me run I’m full of chocolate, and it is about player movement.
The player Movement can be seen in the video here - https://youtu.be/88MrVwgdhJE
The player will control the character Üter. The sprite has been implemented using the sprite provided by UTAS in the KIT109 tutorials.
The movement uses W, A, S, and D to move the player around. It has designed for eight directions so that the player can move North, North-East, East, South-East etc.
The animation was done by cutting the sprite sheet into multiple sprites. Then each sprite is animated and given a direction in the player movement script. I found this to be the simplest way of making the character look normal while heading in each direction. Using the animation window, I set states for idle and walking animation. The sprite sheet contains shooting animations however they will not be used for this game.
The character at this point contains a rigidbody2D with gravity set to zero, a player movement script and an animator.
The feedback from members of the tutorial group was mostly that the movement worked and felt normal. Some members suggested having the Simpson character Üter as the player. I like this idea, however, at this point in the time, I am not sure how to do this and if it would have copyright issues. I may revisit this later in development.
Files
Get Don’t make me run I’m full of chocolate - Game Concept
Don’t make me run I’m full of chocolate - Game Concept
Status | Prototype |
Author | Tarnsky |
Genre | Platformer |
More posts
- Documentation + User GuideOct 15, 2022
- Updates/planned updates based upon Testing SessionOct 09, 2022
- User Interface / PolishSep 29, 2022
- Presentation/GraphicsSep 28, 2022
- Enemies and InteractionSep 27, 2022
- Basic Level Blocking DevlogSep 22, 2022
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