Basic Level Blocking Devlog
Basic Level Blocking Devlog
This is the second devlog for my game Don’t make me run I’m full of chocolate. This log will have details about the level blocking.
This week I designed the level for my game. I made this with a free asset pack from unity called Top-Down 2D RPG Assets Pack. I designed the map by using the sprite sheets in the pack and adding them to a tile map. I used the brush to add items to the map. I separated my level into two parts, Background and Decorations. The background is the grass. Decorations is for the items such as flowers and boxes.
On each of the Decorations, I added a Composite Collider 2D, Rigidbody 2D and a Tilemap Collider 2D. I did this so the player could not walk through or over these items. This should make the level more interesting to navigate.
In addition to creating the world, I added in the much-loved chocolate. I found a free chocolate image online and added it to my project (lovepik). The chocolate has a script that, once picked up, will move it to a random place on the screen. It also has a Rigidbody 2D and a Polygon collider attached to it. This allows the player to interact with the object.
The feedback from members of the tutorial group was mostly that the level worked as expected. Some issue was when the chocolate would spawn on top of a box, making it unreadable. This will need to be fixed. Another suggestion is adding flowers to the background so the player can walk over them.
References
Goldmetal. (2021, Feb 10). Top-Down 2D RPG Assets Pack. Retrieved from Unity Assest Store: https://assetstore.unity.com/packages/2d/characters/top-down-2d-rpg-assets-pack-...
lovepik. (n.d.). Chocolate PNG Image. Retrieved from lovepik: https://lovepik.com/image-401205608/chocolate.html
Get Don’t make me run I’m full of chocolate - Game Concept
Don’t make me run I’m full of chocolate - Game Concept
Status | Prototype |
Author | Tarnsky |
Genre | Platformer |
More posts
- Documentation + User GuideOct 15, 2022
- Updates/planned updates based upon Testing SessionOct 09, 2022
- User Interface / PolishSep 29, 2022
- Presentation/GraphicsSep 28, 2022
- Enemies and InteractionSep 27, 2022
- Player Movement DevlogSep 22, 2022
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